![]() This title has been tested on the environments listed below:įully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).įully playable, but by far the slowest game I've tested. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess (GC)/sandbox, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.Īllows 2.5x, 3x, 5x, and 7x Internal Resolutions to work without glitches Zelda Twilight Princess: HD Texture Pack forum thread Configuration Zelda Twilight Princess 4K by Henriko Magnifico To disable bloom completely, use an Action Replay code below. ← NTSC-J The Legend of Zelda: Twilight Princess /sandbox īy adding the Action Replay code below, and enabling it, The Legend of Zelda: Twilight Princess /sandbox will run at 60 FPS.ĭue to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with high amounts of bloom. PAL The Legend of Zelda: Twilight Princess /sandbox īy adding the Gecko code below, and enabling it, The Legend of Zelda: Twilight Princess /sandbox will run at 60 FPS. Should we prefer inline comments to handle this. Known issues: Test that is long enough to wrap, wrap around. $ Test that is long enough to wrap, wrap around. NTSC-U The Legend of Zelda: Twilight Princess /sandbox NTSC-J The Legend of Zelda: Twilight Princess /sandbox ![]() ![]() To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. The following Gecko codes work as a replacement, causing less issues. ![]() The built-in Widescreen Hack causes clipping and reflection issues. ![]()
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